Thursday, July 28, 2016

[PC] Overwatch Patch Notes – July 26, 2016


HERO BALANCE UPDATES

Ana
Biotic Rifle
Rate of fire increased by 20%
Magazine size increased from 8 to 10

Developer Comments: While Ana has been very well received, she was showing to be a little bit weaker overall. In addition to helping her feel better to play, these changes should also increase her healing and damage output.

McCree
Peacemaker
Primary Fire
Damage falloff range decreased by 10 meters
Damage falloff amount is unchanged
As a result, even with this change, McCree’s effective range is still higher than it was at launch
Alternate Fire
Rate of fire increased by 15%
Flashbang
Recovery time (i.e. the amount of time before McCree can fire again) decreased from 0.5 seconds to 0.35 seconds

Developer Comments: McCree’s latest range increase helped him quite a bit, but it was a bit too much in the right hands. This change weakens his long range damage somewhat, but still keeps it stronger than it has been in the recent past. The other changes combine to allow him to land more alternate fire shots on targets that he has hit with Flashbang.

BUG FIXES
Heroes
Targets of Ana’s Sleep Dart will no longer instantly recover when damaged (recovery time is now 0.5 seconds)

User Interface
Fixed UI compatibility issues for ATI card
Fixed a bug that would sometimes cause Lúcio, Mei, and other models to only partially render (or disappear)

This patch makes Ana super buff. Her new fire rate puts her at over 100 healing per second. Mercy's healing per second is only 50 so Ana now has the best single target healing in the game-if she can hit her shots. Her sleep dart buff gives her more time to respond to a waking sleeping target. I have a feeling a lot of people are going to be playing Ana now. There's greater room for error with her faster rate of fire. She's great now. I won a game today using her and played a perfect game with zero deaths. Got plenty of sniped headshots shots and had no problems healing everyone. I'm definitely going to be playing her a lot more-even in competitive.

McCree got a nerf. He now has a damage fall-off after around 20 meters. His full damage range is only 21 meters and then after that you get damage drop-off. We also have a change to his Fan the hammer and Flash bang combo. Fan the hammer's rate of fire has been increased by 15%-meaning you get off the shots faster. And the amount of time you can Flash bang again has been decreased. Fan the hammer is probably going to start being used more.

Blizzard just keeps updating, buffing, and nerfing characters with McCree seeing the most changes. I really like how Blizzard is changing the game as the players play but sometimes I like when games stay on one patch for a while. I liked McCree last patch because he seemed op and I enjoyed playing him. I'll have to check his style out now with these changes. The great thing about all these changes is that it shows that Blizzard is keeping the game fresh-possibly long enough to keep us entertained for quite a while.

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