So a new patch hit
Heroes of the Storm the other day. It's brings a new champion to the Nexus-Zul'jin from Warcraft 2 and World of Warcraft! I was super excited when I heard he was coming to Heroes but I didn't expect his playstyle to be so fun, rewarding, and technical for a ranged dps character. First his backstory...
"Zul'jin is a warlord of the
Amani forest trolls and has been chieftain of the
Amani tribe since before the
Second War. Zul'jin and the Amani tribe were allied with the orcish
Horde for the duration of the Second War, but Zul'jin himself was captured near its end by the
Alliance. Upon gaining his freedom he went into hiding to rebuild his army and plan an attack on the remnants of the
high elves, now known as
blood elves, only to find them allied with the Horde.
A fierce forest troll of the Amani tribe, Zul'jin's ability as a warrior and leader meant he was able to do what no other troll had done since the Troll Wars: unite the warring tribes of
Zul'Aman under a single leader. He was infamous for his daring raids on the outskirts of
Quel'Thalas at a time when trolls had been completely beaten into obscurity by the high elves. Some claimed he planned to unite all trolls, but his plans were quickly put on hold by the events of the Second War." (heroesofthestorm.gamepedia)
Now lets go over his abilities. I won't go over all his talents because that's where the player is suppose to improvise given the battle, situational awareness, and team/enemy composition.
D
Berserker
Activate to increase Basic Attack damage by 25% but consume 2% maximum Health per attack.
Passive: Zul'jin attacks 1% faster for every 1% of maximum Health missing.
This is passive, he's a berserker. It increases attack damage by a ton but it consumes your health per attack. But at the same time Zul'jin attacks faster for the health he's missing. This is what makes him so great. While he's losing health he's becoming stronger and attacking faster. I've been able to kill a lot of heroes before they kill me because of this great passive skill. If you've ever played World of Warcraft this is a passive skill that all trolls have, they're straight up berserkers!
Q
Grievous Throw
50 Mana Cooldown: 8 seconds
Zul'jin throws an axe forward, dealing 130 damage to the first 2 enemies hit and marking them for 8 seconds. Marked enemies take 50% bonus damage from Zul'jin's next 3 Basic Attacks against them.
This is his bread and butter basic attack. It's got a short cool down and it marks enemies, making them take bonus damage. Not bad for a regular q button ability.
W
Twin Cleave
60 Mana Cooldown: 8 seconds
Throw 2 axes in a large, circular arc, dealing 116 damage and slowing affected enemies by 15% per axe for 2 seconds.
This skill is so good. I've been seeing most Zul'jins rely on this skill heavily and get the talents that make it a lot better. Honestly I don't go for those talents because I prefer the more passive berserker builds that I do but I can see that this ability is amazing if utilized correctly. Basically the circular arc is positioned anywhere you want within a small area and you can hit anything in that area. Great aoe axe attack. You'll hit things with this every time once you get used to the arc. You'll be killing people as they're trying to run away often with this skill.
E
Regeneration
75 Mana Cooldown: 15 seconds
Zul'jin channels to regenerate 25% of his maximum Health over 4 seconds. Moving while channeling or taking damage will interrupt this effect.
This is one of my favorite things about this dude. He can regenerate without need for a support or healer. I've been getting the talent that increases the healing and makes it so that you don't have to channel-meaning I can get increased health regeneration as well as move around and get healed still. Kind of reminds me of Gul'dan in a way how these two ranged dps characters can regenerate health back very quickly. When you channel and gain health the game plays some tribal troll music that sounds like it came straight outta Africa. Nice touch Blizzard.
R
Taz'dingo
50 Mana Cooldown: 60 seconds
Zul'jin is Unkillable for the next 4 seconds, and cannot be reduced to less than 1 Health. Taz'dingo!
This is my favorite ultimate for him because 'cmon, who doesn't want to die for 4 seconds? That's godlike man. This skill has saved me from death so many times. Just gotta wait and pop it at just the right moment and you can escape a lot of deaths.
R
Guillotine
70 Mana Cooldown: 45 seconds
Zul'jin launches a massive axe into the air that drops on the targeted area, dealing 210 damage plus bonus damage the lower his Health is.
This skill is a bit tricky to use. I've landed it and hit people with it a couple times. It deals massive damage but the thing is that its hard to actually hit them when they are spacing you out well. More of an ability I would get if we had a secure tank and healer in the game. Otherwise, I'll probably be going taz'dingo all the time mon.
This new hero was a fresh surprise to the game, which has gotten a little stale. The winter update for the game was only okay and Ragnaros seemed super op when he came out. I think he's stabilized now. With the addition of Zul'jin the game has gotten a new sparkle to it. He plays like a strong ranged dps but has technical aspects like that of a support and/or specialist. You gotta know when to back out and regenerate, when to commit to team fights when your health is low (b/c you have increased dps and attack speed with lower health), and when to pull back. He's quite technical for a dps and I would say he's not for beginners. However, that's not to say that you have to be a pro to understand how he works. Get online and try him out.
I gotta get back to the Nexus mon!