Showing posts with label zerg. Show all posts
Showing posts with label zerg. Show all posts

Monday, August 7, 2017

Orcs in spaaaace


Tonight I'd like to talk about about a game that is pretty dear to my heart, Starcraft. I probably played Starcraft Brood War more than any other pc game around 2002-2004. By the time I was in 7th grade I was already a master 6 pool player that won many games just off that one cheap tactic. I really loved the game. Fast forward to 2010 and Starcraft II arrives to the gaming scene. I had a cheap laptop and I decided to buy the game while I was away at college. That was when I knew I had to be a pc gamer!

Starcraft is many things. It's an rts (real time strategy game) where you have to build an army and use it to fight an opposing player in real time going as fast you can with the mouse and keyboard, referred to as apm (action per minute). The single player campaigns have always been great and satisfying but the true heart of Starcraft is its multiplayer modes. There's nothing like crushing an opponent through wits and cunning plays. South Korea took the game and ran with it. Brood War and Starcraft II are still super popular games that are huge in esports mainly because of South Korean players and fans. Blizzard never would have guessed that their orcs in space (original Starcraft was created using Warcraft I engine, but they soon scrapped it and completely redid everything) game would blow up and become one of the most famous gaming franchises in history.

I've spent years playing Starcraft II and around 2013 I was even in a guild called Team Peace. We used to run tournaments and stream them online. I only participated in a few matches (usually won because I was usually placed against low level players) but the entire experience made me aware of the social aspect of PC gaming (ie voice chat, text chat, guild, party systems, team-speak, Skype, all before discord). It was one of the most fun gaming experiences I've ever had. However, over the years everyone from Team Peace stopped playing and the guild eventually disbanded. Rip.

But that doesn't stop me from reliving the hardcore rts experiences of 1998 and 2010. In an old post (that can be viewed here) I talked about games I wish I could play if I had the time to do so. Well I've found the time and I've been playing a lot of Starcraft Brood War and Warcraft 3 Frozen Throne. Its made my gaming time much more fun and strategic. These games are so incredibly hard to play that even after playing the games for two days straight now there are still things I'm trying to figure out, relearn, practice, and master. I really dig the challenge! Nothing like getting your ass handed to you, figuring out what you did wrong and winning the next match because you fixed up your mistakes from the loss game.

There's just something about Starcraft and Warcraft 3 that is incredible to me. Part of it is the fact that after nearly twenty years both games hold up extremely well. The colours are vibrant, the graphics are unique albeit a bit cartoony, and the gameplay is so rewarding, competitive, and complex. Put all of this together and you have in my opinion the two best rts games ever.

I'd like the end this rant here but if anyone from Blizzard is reading my blog I have one proposition for you. Warcraft 4: Orcs in Space. Orcs go through a portal that takes them through space and time and they end up in a future world where they find the Alliance is still around but with advanced technological weapons! They then have to mobilize their troops, setup camp in the new world, and learn everything they can about this new secret hidden tech. Good idea?

Picture is Starcraft made in the original engine, which was the same engine as the original Warcraft Orcs and Humans, it looks so trippy man! 

Tuesday, July 25, 2017

Heroes of the Storm's Stukov is the coolest support in the game


Tonight I'd like to talk about Heroes of the Storm's latest new hero, Stukov.

Here's his backstory: 

"In the 25th century of Earth's history, the United Earth Directorate Expeditionary Fleet was dispatched to reign in the Terran Colonies of the Koprulu Sector. Over time, these expatriate colonists that were once loyal had wavered in their allegiance, threatening the fabric of government which had been sewn across the galaxy. Of the formidable commanders tasked with this imperative endeavor, Vice Admiral Alexei Stukov was second in command.

During the violent campaign in that system, developments ensued that would eventually cast Stukov in a traitorous light to his superiors. Having been found to be in violation of a direct order to destroy the powerful Psi Disrupter, Stukov was subsequently executed for his disobedience. Unbeknownst to the UED at the time, their ranks had been infiltrated by a powerful shape-shifting alien entity that sought to sow confusion about the importance of Stukov's mission. After his death, Stukov's corpse was later recovered by the Zerg, who sought to infest human leaders and mutate them into leaders of their own colonies. As the first of their attempts to blend their genetics with that of humanity's, the once lifeless husk of Stukov was reanimated into something at once both more and less than human.
The infested Admiral known as Stukov has now entered the Nexus as a formidable melee support, ready to spread his healing pathogens and deadly disease across the battleground." (heroesofthestormgamepedia.com)

And also you should also know his abilities.

Bio-Kill Switch
Cooldown: 16 seconds
Activate to detonate all of Stukov's Viruses. Each Healing Pathogen heals its target for 500 health, and each Weighted Pustule does 100 damage and Slows its target by 70% for 2 seconds.
Can be cast while channeling Lurking Arm.
Healing Pathogen Icon.png
Q
Healing Pathogen
30 Mana Cooldown: 10 seconds
Infest an allied Hero with a Healing Pathogen that heals the target for 240 Health over 4.5 seconds. Healing Pathogens can spread to a nearby allied Hero every 0.75 seconds, and a single Healing Pathogen can spread to each allied Hero 1 time.
Can cast it on self, and spread to self.
Cannot spread to targets to whom it has already spread.
Weighted Pustule Icon.png
W
Weighted Pustule
50 Mana Cooldown: 10 seconds
Hurl a pustule that impacts all enemy Heroes in its path, dealing 20 damage and Slowing by 5%, increasing to 50% over 3 seconds. Deals an additional 80 damage upon expiring or being removed.
Lurking Arm Icon.png
E
Lurking Arm
60 Mana Cooldown: 8 seconds
Channel at a target location, creating an area that Silences enemies inside and deals 144 damage per second to them. Deals 50% reduced damage to non-Heroes. Does not cost Mana while Channeling, and lasts until canceled or interrupted.
Massive Shove Icon.png
R
Massive Shove
50 Mana Cooldown: 20 seconds
Extend Stukov's arm. If it hits an enemy Hero, they are rapidly shoved until they collide with terrain, taking 200 damage. Stukov gains 50 Armor while shoving an enemy.
Flailing Swipe Icon.png
R
Flailing Swipe
100 Mana Cooldown: 80 seconds
Swipe 3 times in front of Stukov over 1.75 seconds, dealing 50 damage to enemies hit and knocking them away. Each swipe is larger than the previous.


Alright now lets talk about his kit. He's technically a healer but his melee damage is pretty strong and attacks moderately fast so you can defend yourself for a while before retreating to fellow teammates. His q key (Healing Pathogen) is a super strong heal once activated with d (Bio-Kill Switch) which will increase the healing by a ton. Its a super strong heal. The kill switch has a long cooldown but if your teammates are smart and don't get hit all the time your heals will always be enough.

One of the strongest tools for Stukov is his e key (Lurking Arm). It silences enemies. This is probably his greatest asset as a support in the game. The fact that he can silence enemies and do it often and its not an ultimate ability is astounding. You have to channel the spell so once you move the silence is automatically turned off. However, if you can cast lurking arm when your enemies are out of position or trying to run away you easily pick them off. Its become one of the coolest and strongest abilities in the game right now. It's super effective!

Weighted Pustule (w key) is a great way to slow enemies to give your dps allies the chance to finish them when they have low health. Its not very strong and the slow is better overtime. Still not bad though.

My favorite ultimate for Stukov is Massive Shove. It has a super short cooldown of just 20 seconds and it pushed an enemy as far as an enemy will go until they hit something like a wall, tower, or other part of the map. He extends his zerg arm super far, sometimes going almost across the map. Not only does it look super cool but it helps get your team in a better position for team fights. If this ultimate is used effectively the enemy team will be one less player during team fights, giving your team the advantage until that enemy hero runs back.

I would say that Stukov is a good healer that can also dish out good dps while also dishing out great utility and crowd control (the silence, slow). Because of this he's become one of my favorite heroes. His play-style can be a bit tricky at first but once you play a few games with him you start to learn that he's most effective when you're always in good positions. Positioning is key with this hero so you can't just run out in the middle of a random fight and hope to come out killing everybody. He's kind of like a healer specialist in a way. He's very unique, and super fun!

Not to mention he's from one of my favorite Blizzard games, Starcraft II. When I found out he was coming to hots (heroes of the storm) I knew he would be some kind of interesting character but I didn't think he was going to be a healer with such a cool kit. Its about time they added a new support hero and I'm glad they did a great job with it. Not to mention his squid skin is just awesome!



For the Queen!

September Sweater Weather

Good evening ladies and gentlemen, hello world. How are you?  It's good to be writing on a good day off work today on a Saturday. Here, ...