Showing posts with label dj. Show all posts
Showing posts with label dj. Show all posts

Tuesday, February 21, 2017

I don't like Lucio (in Heroes of the Storm)


I figured here would be a great place to rant about how much I dislike Lucio in Heroes of the Storm. He was recently added to roster, this week I believe. I'm actually annoyed that Blizzard is adding Overwatch characters into Heroes of the Storm when they clearly don't fit in a moba (massive online battle arena games, like League of Legends and Dota 2). I figured it was okay to have Tracer because she's a killing machine in Heroes but when they added Zarya I figured that they've gone too far.

Well now they've added Lucio. When I found out I wrote about his kit (which you can read here) and was excited to see how he would turn out in moba form. Then I finally got around to playing him and I was not pleased. I actually haven't been upset about a video game in a super long time. Yet, here I am. I should go to Blizzard HQ and protest. People are out here protesting the Muslim ban and Trump and I'll be protesting against Blizzard for terrible game design. Jokes aside I do think Lucio is a complete bore to play. Definitely a failed attempt at innovative character design.

It's not the fact that he's bad at what he does. He passively heals okay, and he can speed boost the team out of fights quickly. Not only that, but his sound barrier can even win team fights. However, my biggest complaint (and the most important imo) is the fact that his sound wave gun is a freakin' pea shooter that can barely kill an enemy hero with hardly any health points left. There are times when you'll be chasing any enemy hero with a sliver of health, only to find out that they got away because your gun is just so pathetically weak.

That's my main problem with him. If they gave him more damage I'd be cool with his design and that would be that. The fact that they gave him no damage is a mystery to me because in Overwatch he is a killing machine support like Zenyatta. You can even shoot Pharahs out of the sky once you get good enough with his sound wave gun.

Just a short little rant. Usually I love everything Blizzard touches and creates. Here, they messed up big time on one of my favorite characters. Shame on a gaming company!

Thursday, February 9, 2017

Lucio Arrives to the Nexus (on the ptr)


Overwatch's hard partying dj healer Lucio has arrived to the Nexus (in Heroes of the Storm) on the ptr. If you've ever played Overwatch then you know that Lucio provides passive healing and speed boosts and specializes in wall riding like those crazy Russian dudes that do wall stunts on the top of giant towers on YouTube. He has a few new tricks in Heroes of the Storm. Let's break it down!

His passive is wall ride. When he runs up or against a wall he wall rides it, increasing his movement speed and gaining him access to go through other units. This can be troublesome if he gets cornered and because he can wall ride he cannot ride a mount. That's a big downside because mounts are a great way of escape in Heroes. But hey it sure does look cool!

His Q ability is soundwave. Lucio knocks back enemies in a small cone in front of him and does a small amount of damage to them. You won't be able to knock people off ledges like in Overwatch and kill them. In Heroes this move is simply a way of escape and disengage.

His W ability is crossfade. With W, LĂșcio swaps between his two tracks. The green one, increases his and his allies’ movement speed, while the yellow one heals allied heroes by a (very) small amount constantly. This does not cost mana.

This is what is going to make Lucio one of the best new supports in Heroes of the Storm. Honestly, we already have a great passive healer with Brightwing. However, Brightwing can't increase allies' movement speed, run around fast, and dps at the same time. This is what sets them apart and might make Lucio more popular if he makes it to competitive play.

His E is amp it up. For a brief duration, the effects of Crossfade are greatly increased: the movement speed aura gives a higher boost, while the healing aura becomes much more effective. This is basically his main ability from Overwatch. He already passively heals and speedboosts if you have them turned on but this will increase its effects greatly. Perfect to power heal a low health ally or run away super fast from a fight you're about to lose.

And now for his R or Ultimate abilities. First is his sound barrier. This is straight outta Overwatch. Lucio gives nearby allies a huge shield that decays over time. It's not as good as sound barrier from Overwatch but the shield is still pretty strong and massive.

The second ultimate is a new trick that sounds interesting-reverse amp. Lucio causes the effects of amp it up to reverse and work on enemies. When using the track to speed up allies, it will also slow enemies by 45%. When using the track to heal allies, it will also deal a large chunk of damage to enemies every second.

Overall, I'm pretty happy with this kit. He's more of an offensive Lucio in Heroes than in Overwatch but the fact that he has low health and small range means battles might often go in your enemies' favor. I'm not sure if he'll make it to competitive play but where I think he will shine is when you already have a tank, healer, specialist, and dps (damage per second-assassin character), and you're looking for a last character to fill an extra slot. He will work great as that extra slot.

Look at this team, we're gonna do great!

September Sweater Weather

Good evening ladies and gentlemen, hello world. How are you?  It's good to be writing on a good day off work today on a Saturday. Here, ...