The high bandwidth option in Overwatch increases the tick rate from 21Hz to 63Hz. Since there are players with potato internet there's tech that will automatically scale down your update rate if your connection can't keep up. Because high bandwidth servers will increase bandwidth consumption, they're working on an option to self-limit your update rate in a future patch. This is what Manager Liyrra explained on Battle.net.
This isn't going to change your life and even necessarily Overwatch. Most complaints about the tick rate are rooted in latency problems. What was referred to as lag when gamers were shooting each other over phone lines. For me it was more about pvping people in Diablo 2 with my elemental druid over phone lines. Ah, those were the days.
“I think players have latched onto server tick rate as being the reason that certain things happen. One of the things that players are upset about is that if they get shot, where they perceive they were behind a wall, that this is a problem with server tick rate,” he said. “Certainly there are contributions that could happen with both the server and the client update rates that could cause something like that to happen, but usually, in most cases, you're talking about latency.” (Jeff Kaplan, Lead Game Designer at Blizzard)
The increased rate will help the game feel more responsive. High bandwidth support is already being put out now but the process might take a while to be completed in all regions.
No comments:
Post a Comment