The turrets have been completely reworked. The max holding charge for six. She can place all turrets before the match starts and also she can quickly replace them if they're destroyed. Her primary fire distance has been slightly increased. Barely.
These are some major big changes to Symmetra. She can become a character that is needed in every comp.
Symmetra is definitely a lot better now. The community was crying out for Symmetra changes and for a while we didn't get them. But today it finally happened.
I hopped on the ptr today and sure enough everybody is playing Nummetra. Every match I played (this was Quick Play) Symmetra got play of the game doing some insane killing spree with turrets and her laser. Her projectile shield (photon barrier) is so strong and cool looking. It looks like a bubble shield projectile. It can absorb a ton of damage. In fact, when I tried continuously shooting at it I couldn't tear it apart. It seems very powerful indeed.
I feel like Nummetra could become a thing. Comps could be running Ana/Symmetra as supports, Mercy/Symmetra, or Lucio/Symmetra. With Sombra in the mix the game has certainly become very exciting within the last week. By now we can all say that Overwatch is a game that is constantly evolving and changing. Nothing stays the same for a long period of time.
Side notes to mention is that there is now a stay as party system after a match. This is perfect for solo queue players like myself. Now when I win a match with a team I like I can choose to stay as party and we can group up to play more. Great tool! In addition, there's an unlockable "boop" voiceline for Sombra. Lastly, players can play custom games for 3v3 elimination and 1v1 mystery duel.
Welcome to Symmetra hell.
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