Saturday, May 23, 2020

How To Be A Great Healer In Competitive Games, Synergy


In my last post, I went into detail about what it takes to be a great healer in competitive games. Here, I'm going to expand upon the ideas from that, and go into more specific detail about synergy with the characters I play. To keep things short I'll go into the synergy between the healer and only one other character in each game. 

What is synergy? 

Creation of a whole that is greater than the simple sum of its parts. 

In short, this means you, as a healer, can combo with other characters [tanks/assassins/other healers] in such a way, that both you and the other character are that much more powerful [assassins], tanky [can take up more damage without dying, tanks], or durable [ other healers]. Your powers combined with others is so powerful that it is actually one of the most important deciding factors in if your team wins or loses the game. Other than actual skill. 

Now, I'm going to go into quite a bit of detail about synergy with the healers that I play in Overwatch, Heroes of the Storm, and Team Fortress 2. Yall ready for this? 

First, Overwatch. I have 340 hours as a Mercy player and she's the reason why I play the game, because I really enjoy her playstyle, which is sort of campy, sort of like a ninja, and her synergy with other characters is astounding. When Mercy follows a character, healing and damage boosting them throughout the round, this is called pocketing, essentially Mercy is a great character to pocket with because she can use her cadeous staff not only to heal and keep the character she's pocketing alive, but she can also damage boost them as well, increasing their damage by 30% while doing so. Essentially, every time someone doesn't need healing, as a Mercy player, you always want to be damage boosting, in that circumstance. 

So, in Overwatch one of the strongest combos to synergize with is the Mercy/Pharah pocket. Pharah is a girl who shoots rockets and can fly in the air. Mercy can use her L-shift to fly with her in the air as well, creating a space force style combination, that, in the right hands, can be downright unstoppable. As Mercy, I want to make sure that Pharah can survive long enough to do as much splash damage with her rockets as possible, so I want to heal her in certain key firefights, and I want to damage boost her accordingly, like when she's hitting three or more enemy players with rockets, raining hell from above, with me beside her, flying around. I've found that every time Pharah uses her ultimate ability, Rocket Barrage, I always want to make sure in that moment that I'm healing her instead of damage boosting, because it takes a second before the rockets start shooting, and in that split second the enemy team can insta-kill her easily.

This is one of the strongest combos in Overwatch but it is beatable. If the enemy team plays a hit scan [like Soldier 76, Ash, McCree, Orisa], or two, sometimes, if need be, they can easily either kill Pharah as she's being pocketed by Mercy, or kill Mercy first, and then Pharah once she doesn't have that Mercy support. However, there are some Pharah players who are so good that they simply won't die to any hit scans, as long as they have the healing/damage boost support, they will always kill enemies. Combine that with a Mercy player who is superb, and you have a combination that is simply unstoppable. The strongest combo in the game. And for me the most fun. Add to that the fact that the combo has a funny name; Pharmacy.

Second, Heroes of the Storm. Varian is the King of Stormwind, from World of Warcraft, the leader of the Alliance. When he goes full tank mode, he uses a sword/shield, can parry attacks, charge to enemies/allies, and he's also super strong, probably the best tank in the game, IMO. My main character is Morales, she's a medic from Starcraft Broodwar. She's basically Mercy/Medic [from Team Fortress 2] but in MOBA form [massive online battle arena, like Dota, like League, what Heroes of the Storm is]. She uses a ranged single target heal that can be empowered with level ups and different talent choices. She has a Safeguard that can throw some shields on allies, an ultimate ability called Stim, where she can power up an ally to give them more attack power, and a Displacement Grenade which she can throw to enemies, displacing their attacking/defensive positions. 

Varian is a high tier hero and Morales is mid-tier because she doesn't have many escape routes and she's easy to kill. However, when you combine Morales with Varian, it is almost unstoppable. She can pocket Varian, making sure he doesn't get low on health. She can grenade any enemies that try to flank Varian or herself. She can stim Varian in a pivotal fight to turn the tide of battle. She can safeguard Varian to increase his defenses in fights. If you're a good Morales and watch your positioning so well that you hardly ever die, Morales will be able to keep Varian alive most of the time. And Varian will be able to tank through most of the enemy team damage, leading to easy, flawless victory. Basically, the strategy is foolproof. I can't even count how many games I've won with this combination with my friend Ip. The classic tank/healer dynamo of Heroes of the Storm, for me.  

Third, Team Fortress 2. If you made it this far, obviously my main character is the Medic ["Ocktober Fest!"]. I have 100 hours on medic and counting. My favorite character to pocket in TF2 is actually the Soldier, which is basically the same as the Mercy/Pharah combo except no flying, no damage boosting, all healing, all ground foot moving, and positioning. 

But actually it might not be the best nor the strongest. If you have a Heavy on your team in TF2, that is the character you want to pocket. The heavy is a tall, fat, gent with a mini-chain gun. He sometimes eats sandwiches to gain health, which he can also throw out to you when you're low on health. The Medic is a German doktor. He's the OG Mercy, meaning he heals with a ranged single target heal. However, he can't damage boost. But, he has the choice of being able to have different weapons in hand 1, hand 2, and a melee weapon. This is where TF2 gets its strategic qualities because the way you customize your weapons options heavily modifies your gameplay and game experience. For simplicity's sake, we're going to say the Heavy and the Medic are both using stock equipment that comes with the game. 

Okay, so the Heavy has the mini-chain gun as his primary weapon and the medic uses the medgun as his primary weapon. Here's where TF2 gets more interesting than Overwatch. The medic's medgun, when fully charged, at 100% makes any character he uses it on invulnerable for 8 seconds. Yes, you read that right. The medic's medgun makes any player he uses it on invulnerable for 8 seconds. This is so strong that it's primarily the reason why I enjoy playing TF2, and it changes the tide of most firefights if used on the right ally player at the right time. 

So, going back to our Heavy/Medic combo, the Medic can pocket the Heavy when securing points or pushing the payload. And when the Heavy is surrounded by tons of enemy players, you can pop Uber on the Heavy [it's called uber because the Medic is German], and he can literally mow down the entire enemy team in one fell swoop because his mini-gun has a far range, rapid fast fire, and it's super strong. For me the Heavy/Medic combo is the best combo in pc gaming history. A real bromance to Overwatch's sisterhood of the traveling pants.

That's all for now. There are plenty of other combos in these games, but for me these are by far the strongest that I utilize on a regular basis. Practice finding different combos as healers and you will find that there's almost nothing that can't synergy at least a little bit. You want to find what combos well and what doesn't and be able to see it on the enemy team as well, as this is a very strategic element of playing healers and winning games. 

"Have you tried not dying?"

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