Wednesday, November 16, 2016

Sombra Is Live-Patch 1.5


Overwatch's patch 1.5 is now live on pc, ps4, and xbox1. The update brings the new latina hacker hero Sombra as well as an arcade mode, a new map-Ecopoint: Antartica (Mei's map), and a bunch of hero balance changes. Pharah can fly pretty much forever. Ana's nanoboost no longer increases speed, and Zarya has changed a bit in an only slightly nerfy way.

The biggest change to the game was the fact that all ultimate abilities costs have been increased by 25%.

Developer Comment: Game-changing ultimate abilities were coming up a bit too frequently. This change helps keep them in check while still allowing them to be powerful.

This has changed the game in a drastic but good way. Games feel better paced. Ultimates are used in better ways now whereas before people would just ult whenever. I've noticed this especially in competitive play. These are good changes. The shooting in the game feels better too. More gunplay is always good.

Ana's nanoboost nerf isn't cool to me but I can see how Blizzard felt it was too overpowered. Ana was becoming a must pick mostly for the fact that she could nanoboost tanks or dps and just teamwipe easily.

Developer Comment: The increased speed from Ana’s Nano Boost made the ability feel unstoppable and forced Ana players to select targets that could really take advantage of the speed boost. Removing the speed boost means that Ana has a reason to apply Nano Boost to a larger variety of heroes, and enemies can fend off the attack more easily. 

Another change I don't like is that Lucio's healing got nerfed by 10%. Not cool. But at the same time I can see why. Lucio has been a mandatory pick on every team since the beginning. I think they want a more diverse healing cast. I myself would like to see more Zenyatta again. The old 30% damage buff discord orb made Zenyatta godlike.

Developer Comment: LĂșcio’s overall healing output has always been on par with (or even higher) than Overwatch’s other healers, and his other benefits made him an almost mandatory pick.

Mercy's passive healing regeneration activates when Mercy doesn't take damage for 1 second (formerly 3 seconds). This sounds like a great buff for Mercy. I feel like she's still a big part of the meta in terms of my level of play but I hardly ever see her in current pro teams.

Developer Comment: This change allows Mercy to survive more easily by evading enemy fire. 

Torb now passively gets armor packs. Soldier got a whole lot better. Pharah's rocket lifts can fly forever. Zarya got slightly nerfed.

A big patch and day for Overwatch.

I can say that Sombra brings a whole to the table with a lot of new and cool firefights and situations in Overwatch. It feels new and exciting again like when Ana first came out. The meta will probably change and be based around having an Ana and a Sombra. That would be cool.

I feel like Sombra will become a must pick because she can hack health packs for the entire team as well as sneak in backlines and back out before the rest of the team nails her. But we'll have to see how the community responds with her. On the ptr everybody seemed to like her but she does have weaknesses. She goes down like a wet paper nap and her gun is a full auto uzi that doesn't have as much damage output as Tracer's.

The Arcade mode introduces a 1v1, 3v3, the good Weekly Brawls, and 6v6 no hero limit. The 1v1 and 3v3 modes are a best of 10 rounds and you only get one life. Great new way to play Overwatch. Its going to be fun playing and seeing how the community reacts to these new game modes. I feel like they're built with the competitive aspect in mind in its very nature and it could be an esports thing too. Who knows.

A lot is happening in the world of Overwatch. Cool beans.

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